Things aren’t entirely obvious, with some experimentation and patience needed to understand your limits and complete the different challenges.
(While the child was playing an RPG, there are even more mature stories going on.) The localization is superb and an utter delight. The cast is varied and unique, with a wide array of dispositions. You have to take care of yourself and watch your action limits. It’s to spend time with the supporting cast members, learn about their lives, make peace with the monsters’ souls you find, and collect love.
Except, once inside, the goal isn’t to fight monsters and save the day. (Really, go read the manual.) Your avatar is a child pulled into an RPG. It is from an age where you read the manual. Then I keeled over and died, triggering a game over.Ĭlearly, Moon is not a handholding adventure. I met Gramby, took a nap and got some clothing, got her picture, bought bread for her, talked with the King and got his card, chatted with Yoshida the bird about destiny, grabbed a treat for Tao, and delivered the bread. The first time I played Moon, I managed the first day just fine. While it can be frustrating, I think it’s the sort of game people should at the very least know exists. Which is a shame, because it’s this novel, completely out there experience that requires you to get invested. We’re now living in a world where Taiko no Tatsujin games are getting localized and we can look at an otome visual novel and figure, “Okay, there’s a good chance Aksys will eventually pick that up.” This isn’t to say some unusual PlayStation-era games didn’t make it over-we have Incredible Crisis and Thousand Arms-just Love-de-Lic’s Moon: Remix RPG Adventure wasn’t one of them. Companies are more willing to take chances on games that would normally fall outside people’s comfort zones.